
Playwright + Python framework with CI/CD, containerized execution, and scalable test pipelines.
I build software systems, automation frameworks, and user facing applications. This site documents my engineering projects, experiments, and technical writing.
QA Specialist and Automation Engineer with experience across AAA and indie game development, including Madden NFL (21, 22, 25, 26), World of Warcraft, Diablo IV, and indie titles such as Lights Asylum and No Vacation.
My focus is on systemic issue identification, gameplay reliability, and delivering quality player experiences through structured testing and cross-functional collaboration. My background spans Senior QA, QA Engineering, and DevOps.
Currently pursuing a Software Engineering degree at WGU (DevOps focus) while transitioning into SDET and automation engineering. I also build and ship software under my product studio.
Recent work includes a Playwright automation framework, a PC diagnostics harness, CodeNexus (mobile LeetCode alternative), Gameday TL;DR, and Notetastic.

Playwright + Python framework with CI/CD, containerized execution, and scalable test pipelines.

PC-focused quality engineering harness for environment validation, log capture, and reproducible diagnostics.
A mobile Data Structures and coding interview prep platform with structured problem sets a one-time purchase LeetCode alternative.
Continue to the App Store
Modular workspace with agent-assisted workflows and greedy-algorithm calendar scheduling.
Notetastic
AI-delivered sports analysis platform with webhook-driven content pipelines and a full admin dashboard.
gamedaytldr.live