Jordan Schilling

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About

I build software systems, automation frameworks, and user facing applications. This site documents my engineering projects, experiments, and technical writing.

QA Specialist and Automation Engineer with experience across AAA and indie game development, including Madden NFL (21, 22, 25, 26), World of Warcraft, Diablo IV, and indie titles such as Lights Asylum and No Vacation.

My focus is on systemic issue identification, gameplay reliability, and delivering quality player experiences through structured testing and cross-functional collaboration. My background spans Senior QA, QA Engineering, and DevOps.

Currently pursuing a Software Engineering degree at WGU (DevOps focus) while transitioning into SDET and automation engineering. I also build and ship software under my product studio.

Recent work includes a Playwright automation framework, a PC diagnostics harness, CodeNexus (mobile LeetCode alternative), Gameday TL;DR, and Notetastic.

Technical Skills

Quality Engineering & Automation
  • Playwright (TypeScript): UI + API automation, test architecture
  • Testing Strategy: Risk-based testing, debugging, and reproducible defect triage
  • CI-Driven Testing: Reporting, artifacts, and reliability focus
DevOps & Systems
  • CI/CD Pipelines: GitHub Actions PR, main, nightly workflows
  • Docker: Container-based execution and environment consistency
  • Observability: Logs, test metrics, and failure analysis
Development & Product Systems
  • Languages:Python, Typescript, C++
  • Web Development: HTML5, CSS3, Django, Shopify Liquid (custom themes)
  • AI-Driven Products: CodeNexus, Gameday TL;DR, Notetastic

Projects

Raw Coding, No AI
Test Automation Framework
Shopify Checkout and Custom Theme Test Automation Framework Free Repo

Playwright + Python framework with CI/CD, containerized execution, and scalable test pipelines.

Devlog
Gaming Quality Harness
Gaming / PC Quality Playability & Stability Harness In Progress

PC-focused quality engineering harness for environment validation, log capture, and reproducible diagnostics.

Devlog
Prompt Coding
CodeNexus mobile coding platform
Mobile-First Coding Practice Platform App Store

A mobile Data Structures and coding interview prep platform with structured problem sets a one-time purchase LeetCode alternative.

Continue to the App Store
Notetastic AI note-taking platform
AI-Powered Note-Taking OS & Intelligent Scheduling In Production

Modular workspace with agent-assisted workflows and greedy-algorithm calendar scheduling.

Notetastic
Gameday TL;DR sports analysis platform
Gameday TL;DR Live

AI-delivered sports analysis platform with webhook-driven content pipelines and a full admin dashboard.

gamedaytldr.live

Experience

Senior Quality Analyst — Madden 25/26
Electronic Arts — Nov 2024 – Present
  • Designed automation test scripts for matchmaking scenarios, improving test coverage and reducing manual effort.
  • Developed data pipelines using n8n and LLMs to audit test results and detect recurring bugs across software patches.
  • Designed Power BI dashboards for quality KPIs, defect trends, and release readiness.
  • Partnered with engineers to debug live service issues across backend systems.
  • Executed 150+ gameplay and backend validation tests per sprint across multiplayer systems.
  • Tested cloud gaming integrations (Amazon Luna) across environments.
QA Server Engineering — World of Warcraft
Blizzard - Microsoft — Nov 2021 – Nov 2024
  • Developed Python-based automation scripts for build verification, improving efficiency by 40%.
  • Managed and maintained Jenkins CI pipelines across QA, Alpha, Beta, and PTR environments.
  • Diagnosed client-server issues during architecture migration by analyzing related pull requests, identifying missing conditions, and validating system behavior across updated services.
  • Validated cloud gaming platforms (GeForce Now, Boosteroid) for performance and reliability.
  • Collaborated cross-functionally to resolve live production issues and regressions.

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