Jordan Schilling

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About Me

Quality Assurance Specialist and Automation Engineer with experience across AAA and indie game development, contributing to titles including Madden NFL 21, 22, 25, and 26, as well as World of Warcraft, Diablo IV, and indie projects like Lights Asylum, No Vacation, and an unreleased title with Optimistic Games.

I focus on identifying systemic issues, improving gameplay reliability, and delivering high-quality player experiences through structured testing, debugging, and cross-functional collaboration. My background spans Senior QA, QA Engineering, and DevOps exposure, providing a strong foundation in both product quality and engineering workflows.

Currently pursuing a Software Engineering degree at WGU (DevOps focus) while transitioning into SDET and automation engineering. I also build and ship software under my product studio, emphasizing ownership, automation, and practical utility.

Recent work includes a production-ready Playwright automation framework (CI/CD + Docker), a PC quality diagnostics harness, CodeNexus (coding platform), Gameday TL;DR (AI sports delivery), and Notetastic (AI note-taking OS with intelligent scheduling).

Skills

Quality Engineering & Automation
  • Playwright (TypeScript): UI + API automation, test architecture (POM, fixtures)
  • Testing Strategy: Risk-based testing, debugging, and reproducible defect triage
  • CI-Driven Testing: Reporting, artifacts, and reliability focus
DevOps & Systems
  • CI/CD Pipelines: GitHub Actions — PR, main, nightly workflows
  • Docker: Container-based execution and environment consistency (in progress)
  • Observability: Logs, test metrics, and failure analysis
Development & Product Systems
  • Languages: TypeScript/JavaScript, Python, C++
  • Web Development: HTML5, CSS3, Django, Shopify Liquid (custom themes)
  • AI-Driven Products: CodeNexus, Gameday TL;DR, Notetastic

Personal Projects

Raw Coding — No AI
Test Automation Framework
Production-Ready Test Automation Framework Free Repo

Playwright + TypeScript framework with CI/CD, containerized execution, and scalable test pipelines.

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Gaming Quality Harness
Gaming / PC Quality Playability & Stability Harness Free Repo

PC-focused quality engineering harness for environment validation, log capture, and reproducible diagnostics.

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Prompt Coding
Gameday TL;DR
Gameday TL;DR Live

Custom Shopify subscription platform delivering AI-generated sports analysis via SMS/email.

gamedaytldr.live
CodeNexus
Mobile-First Coding Practice Platform App Store

Offline-capable coding platform with structured problem sets — a one-time purchase LeetCode alternative.

CodeNexus on the App Store
Notetastic
AI-Powered Note-Taking OS & Intelligent Scheduling In Production

Modular workspace with agent-assisted workflows and greedy-algorithm calendar scheduling.

Notetastic

Experience

Senior Quality Analyst — Madden 25/26
Electronic Arts — Nov 2024 – Present
  • Executing ~150 telemetry and server-oriented criteria tests per sprint.
  • Increased testing efficiency by implementing bots during squads matchmaking.
  • Testing Cloud Amazon Luna integration with Madden 26.
  • Designed Power BI reports for quality metrics, KPIs, and SLAs tracking.
  • Consolidated data utilizing LLM with N8N, resolving discrepancies and auditing exit criteria.
QA Server Engineering — World of Warcraft
Blizzard (Microsoft) — Nov 2021 – Nov 2024
  • Boosted build verification efficiency by 40% via Python-based automation platform.
  • Managed Jenkins deployments for QA, Alpha/Beta/PTR, and Live Support servers.
  • Led testing on PC and Mobile for rollovers, UI improvements, and database refactoring.
  • Cloud platform integration for GeForce Now and Boosteroid.
  • Oversaw vendor teams, built test suites, and reported risks to stakeholders.
Quality Analyst II — Madden 21/22
Electronic Arts — Jul 2020 – Jul 2021
  • Created and executed test plans for live content in partnership with game designers.
  • Feature testing across gameplay, technical art, and marketplace on Xbox, PlayStation, and PC.
  • Tracked monthly escape defects and summarized release readiness for The Yard (Madden 21).
  • Used SQL queries to compare results against design specifications.

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