
Playwright + TypeScript framework with CI/CD, containerized execution, and scalable test pipelines.
Learn MoreQuality Assurance Specialist and Automation Engineer with experience across AAA and indie game development, contributing to titles including Madden NFL 21, 22, 25, and 26, as well as World of Warcraft, Diablo IV, and indie projects like Lights Asylum, No Vacation, and an unreleased title with Optimistic Games.
I focus on identifying systemic issues, improving gameplay reliability, and delivering high-quality player experiences through structured testing, debugging, and cross-functional collaboration. My background spans Senior QA, QA Engineering, and DevOps exposure, providing a strong foundation in both product quality and engineering workflows.
Currently pursuing a Software Engineering degree at WGU (DevOps focus) while transitioning into SDET and automation engineering. I also build and ship software under my product studio, emphasizing ownership, automation, and practical utility.
Recent work includes a production-ready Playwright automation framework (CI/CD + Docker), a PC quality diagnostics harness, CodeNexus (coding platform), Gameday TL;DR (AI sports delivery), and Notetastic (AI note-taking OS with intelligent scheduling).

Playwright + TypeScript framework with CI/CD, containerized execution, and scalable test pipelines.
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PC-focused quality engineering harness for environment validation, log capture, and reproducible diagnostics.
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Custom Shopify subscription platform delivering AI-generated sports analysis via SMS/email.
gamedaytldr.live
Offline-capable coding platform with structured problem sets — a one-time purchase LeetCode alternative.
CodeNexus on the App Store
Modular workspace with agent-assisted workflows and greedy-algorithm calendar scheduling.
Notetastic